Step1: I started off with a sketch in photoshop, focusing mostly on Gabranth (middle) since he's the center of the focus. One of my main problem with the judges in the game was that proportionally they were too similar to each other, so I pushed the shapes more to help distinguish between the judges. In hindsight I could've tightened this sketch a little more to make things easier in the following steps...
Step 2: Next I apply the tone, keeping in mind the focus of the picture and adjusting the level of darkness / contrast accordingly. Since lighting is the key I wanted to separate tone and color as separate process
Step 3: Just tightening the tonal work. Since I knew I'll add a layer of color on top later I wanted to make sure the lighting worked in this stage before moving on. This is where I get rid of the lineart as I goStep 2: Next I apply the tone, keeping in mind the focus of the picture and adjusting the level of darkness / contrast accordingly. Since lighting is the key I wanted to separate tone and color as separate process
Step 4: I make a separate layer in 'overlay' and apply a layer of color, going for a warm wash for the light and cool wash for the shadow. I find it's easy to fall in the trap of being monochromatic when using this technique so you just have to use your sensibility and vary up the colors a bit.
What follows after is merging the layers together and tightening up some corners. I hope this gives you some insight on tackling subject like this.
5 comments:
cool man. thanks for sharing your process!
I felt here from deviantart. I have added you in my dev and always I admire your works ^_^
We need more people like you that post her work and make tutorials lo explain the process.
Thank so much. (I´ll be expectant)
i dinna know you had a blog =0 cool judges
thnx for the little tutor u put up helped...
Bro, thanks for this! I learned a lot from this!
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